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Donkey Kong Jungle Beat
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Donkey Kong Jungle Beat : ウィキペディア英語版
Donkey Kong Jungle Beat
Wii

| genre = Platformer
| modes = Single-player
| director = Yoshiaki Koizumi
| producer = Takao Shimizu
| composer = Mahito Yokota
}}
is a 2004 platforming video game developed by Nintendo EAD Tokyo and published by Nintendo for the GameCube. It was released in Japan on December 16, 2004, in Europe on February 4, 2005, in North America on March 14, 2005, and in Australia on March 17, 2005.〔 In 2008 and 2009, the game was re-released in the New Play Control! series of revamped Nintendo GameCube titles.〔(【引用サイトリンク】title=Wii release )〕 ''Donkey Kong Jungle Beat'' features the ape Donkey Kong and is played with the DK Bongos.
The Wii version of ''Donkey Kong Jungle Beat'' is somewhat changed from the original GameCube version, including new levels, modifications of old levels, and traditional controls that have the player use the analog stick to move and the A button to jump, unlike the GameCube version which required the player to beat the bongos to do both.〔(【引用サイトリンク】url=http://wii.ign.com/articles/929/929327p1.html?RSSwhen2008-11-12_050400&RSSid=929327 )Takashi Nagasako, who previously did the voice of Ganondorf in ''The Legend of Zelda series'', does the voice of Donkey Kong and has continued the role in the years that followed.
''Donkey Kong Jungle Beat'' was the very first video game to be rated E10+ by the ESRB. It was also the first main ''Donkey Kong'' video game in over 10 years to be developed by an in-house Nintendo studio, as the last ''Donkey Kong'' video game that was actually made by Nintendo up until that point was ''Donkey Kong'' for the Game Boy. English studio Rare developed the ''Donkey Kong Country'' trilogy for the Super Nintendo Entertainment System and ''Donkey Kong 64'' for the Nintendo 64, and were bought out by Microsoft in 2002.
==Gameplay==

Gameplay involves combat, jumping, and counterattacking. While the traditional GameCube controllers are compatible, ''Donkey Kong Jungle Beat'' uses a pair of bongo drums to control Donkey Kong's (DK) actions. Hitting the left drum causes DK to move left, while hitting the right drum causes him to move right. Hitting both drums at the same time causes DK to jump. Clapping one's hands or hitting the sides of the drums also causes DK to clap, which has various consequences depending on the situation.
This is a unique game in the nature of play; it is a platformer where the goal is not simply to get to the end of the level. The goal is to get as many points, or "beats", as possible. Beats are obtained by grabbing bananas during gameplay, and lost by getting hurt or touching the ground. The player can obtain additional beats by performing combos while grabbing the bananas. For example, three combo moves will earn four beats for each banana collected. Combos can go as high as 30, meaning that 31 beats can be earned from a single banana. Time records can also be earned for stages and for racing sections of stages.
DK can perform moves such as backflips, the ground-pound, vine swinging, corner hopping, and wall jumping. He can also use other objects and animals in the game to add to the combo score. When performing "combo-moves", a counter is started, rising with each successive combo move acquired before landing. The combo counter is lost when DK is hurt or falls, and all beats are lost. If DK's beat count reaches zero, he loses and will have to restart the level. In the Wii version of the game, hearts represent DK's health instead of the beats, and there are extra lives and checkpoints throughout the level.
Clapping or making any other noise that the microphone in the Bongos picks up makes DK clap his hands. The hand clap produces two rings, a small red one and a giant green one. Enemies in the small red ring are usually defeated, and those in the larger green ring are usually stunned. Stunned enemies can then be jumped on and defeated by hitting the bongos repeatedly. Any bananas in the small red ring are grabbed in a chain, each incremented in value relative to the last (e.g., if three combo moves are done when DK clap-grabs 5 bananas, the bananas are worth 4, 5, 6, 7 and 8).
The level system consists of several "kingdoms". Each kingdom contains three platforming levels. The first two sometimes contain racing and puzzle elements, which the final "boss" stage contains a fight against a large enemy. The beats obtained in the previous two levels are used as health for the fight against the boss, and the aim is to beat the boss without taking too many hits, lowering your beat count. There are many different types of bosses, each requiring different tactics to beat. For example, fights with other gorillas are fought in a ''Punch-Out!!''-style bout, while battles against elephants require throwing back bombs that they fire. The gameplay relies on rhythm elements, such as clapping at the right time to get all of the bananas in an area, or incapacitate a boss.
Between each level, there is a short minigame where the player must tap the bongos as fast as they can to earn extra bananas. The exception to this are levels in which DK rides a wildebeest, in which case the minigame is to either fly the farthest from a jump, or stay on high ground long enough to collect many bananas without touching the ground.
At the end of the kingdom, the total sum of beats (after deducting any damage taken during the boss fight) is tallied up. Completing a kingdom earns a crest, while additional crests are earned by achieving certain amounts of beats. Crests are required to play new kingdoms, which is determined by the number shown. Clearing all the kingdoms in a section unlocks the next set of kingdoms. Players can revisit earlier levels to try to earn more beats, thus earning more crests.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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